﻿using System;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua
{
    public partial class DelegateBridge : DelegateBridgeBase
    {
        static DelegateBridge()
        {
            Gen_Flag = true;
        }

        public override Delegate GetDelegateByType(Type type)
        {
            return null;
        }
    }
}
